jizhu 1 lună în urmă
comite
33f1faebc6
100 a modificat fișierele cu 7650 adăugiri și 0 ștergeri
  1. 337 0
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      Assets/Idle.anim.meta
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      Assets/Walk.anim.meta
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      Assets/_Assets.meta
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      Assets/_Assets/Animations/ContainerCounter.controller
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      Assets/_Assets/Animations/ContainerCounterClosed.anim
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      Assets/_Assets/Meshes/Cabbage slice_shaped.fbx
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      Assets/_Assets/Meshes/Cabbage.fbx
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      Assets/_Assets/Meshes/Cheese block.fbx
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      Assets/_Assets/Meshes/Cheese slice.fbx
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      Assets/_Assets/Meshes/Chopping Board.fbx
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      Assets/_Assets/Meshes/Cooked meat patty.fbx
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      Assets/_Assets/Meshes/Cooked meat patty.fbx.meta
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      Assets/_Assets/Meshes/Counter_hole.fbx
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      Assets/_Assets/Meshes/Counter_hole.fbx.meta
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      Assets/_Assets/Meshes/Counter_solid.fbx
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      Assets/_Assets/Meshes/Counter_solid.fbx.meta
  99. BIN
      Assets/_Assets/Meshes/Double doors.fbx
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      Assets/_Assets/Meshes/Double doors.fbx.meta

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+    private bool isWalking;
+    private void Update()
+    {
+        Vector2 inputVector = new Vector2(0, 0);
+
+        // getkey会一直返回true,而getkeydown只会在按下的一帧返回true
+        if (Input.GetKey(KeyCode.W))
+        {
+            inputVector.y += 1;
+        }
+        if (Input.GetKey(KeyCode.S))
+        {
+            inputVector.y -= 1;
+        }
+        if (Input.GetKey(KeyCode.A))
+        {
+            inputVector.x -= 1;
+        }
+        if (Input.GetKey(KeyCode.D))
+        {
+            inputVector.x += 1;
+        }
+
+        inputVector = inputVector.normalized;
+
+        Vector3 moveDir = new Vector3(inputVector.x, 0f, inputVector.y);
+        transform.position += moveDir * Time.deltaTime * moveSpeed;
+
+        isWalking = (inputVector != Vector2.zero);
+
+        float rotateSpeed = 10f;
+        transform.forward = Vector3.Slerp(transform.forward, moveDir, Time.deltaTime * rotateSpeed);
+
+
+    }
+    public bool IsWalking()
+    {
+        return isWalking;
+    }
+}

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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerAnimator : MonoBehaviour
+{
+    private const string IS_WALKING = "IsWalking";
+
+    [SerializeField] private Player player;
+
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+
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+    }
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Unele fișiere nu au fost afișate deoarece prea multe fișiere au fost modificate în acest diff